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		<title>The 10 Civilizations</title>
		<link>http://1000adgame.wordpress.com/2009/09/24/the-10-civilizations/</link>
		<comments>http://1000adgame.wordpress.com/2009/09/24/the-10-civilizations/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 21:06:16 +0000</pubDate>
		<dc:creator>1000adgame</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://1000adgame.wordpress.com/?p=13</guid>
		<description><![CDATA[Ok,  for those of you who stumbled across my blog and have never played the game before, or for those of you that do play the game but never bothered to learn about the different civilizations, this is for you. Vikings Unique Unit: Berserker Pluses Woodcutter: -1 land used and +1 wood produced Hunter: +2 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1000adgame.wordpress.com&amp;blog=9609381&amp;post=13&amp;subd=1000adgame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ok,  for those of you who stumbled across my blog and have never played the game before, or for those of you that do play the game but never bothered to learn about the different civilizations, this is for you.</p>
<p><a name="CIV1"><span style="font-size:small;font-family:verdana;"><strong>Vikings</strong></span></a><br />
Unique Unit: Berserker<br />
<strong>Pluses</strong><br />
Woodcutter: -1 land used and +1 wood produced<br />
Hunter: +2 food produced<br />
Iron Mine: +1 iron produced<br />
Archers: +2 defense</p>
<p style="margin-top:0;margin-bottom:0;">Swordsmen: +2 attack</p>
<p style="margin-top:0;margin-bottom:0;">Land Conversion: 1:1 on all land conversion after leaving protection</p>
<p style="margin-top:0;margin-bottom:0;"><strong>Minuses</strong><br />
Stable: +2 more land used<br />
Warehouse: stores half of the goods<br />
House: -25 less people<br />
Farm: -2 food produced<br />
100 people burn 1 wood</p>
<p><a name="CIV2"><span style="font-size:small;font-family:verdana;"><strong>Franks</strong></span></a><br />
Unique Unit: Paladin<br />
<strong>Pluses</strong><br />
Farm: -2 land used<br />
Tower: -1 land used, +10 defense points<br />
Town center: +1 explorer<br />
Mage Tower: -5 workers needed<br />
5% less food used for exploring<br />
Archers: +3 defense points<br />
<strong>Minuses</strong><br />
Fort: -3 less army<br />
Mage Tower: +3 land used and<br />
20% slower population increase</p>
<p><a name="CIV3"><span style="font-size:small;font-family:verdana;"><strong>Japanese</strong></span></a><br />
Unique Unit: Samurai<br />
<strong>Pluses</strong><br />
Farm: +4 food production<br />
House: +20 more people<br />
Town Center: -5 land used, -20 trades.<br />
Mage Tower: +1 research points produced<br />
Stable: -25 food needed to produce horse<br />
<strong>Minuses</strong><br />
Hunter: -1 food produced<br />
Woodcutter: +3 workers needed<br />
Stable: +4 land used</p>
<p><a name="CIV4"><span style="font-size:small;font-family:verdana;"><strong>Byzantines</strong></span></a><br />
Unique Unit: Cataphract<br />
<strong>Pluses</strong><br />
Gold Mine: -4 land used and +100 gold produced<br />
Catapult: +5 attack and defence points</p>
<p style="margin-top:0;margin-bottom:0;">Mage Tower: -1 Land used<br />
<strong>Minuses</strong><br />
Iron Mine: +1 land used<br />
Tool Maker: -1 less builders, +50 wood to build<br />
People eat 20% more food<br />
Town Center: -2 explorer<br />
Extra 5% food for exploring</p>
<p><a name="CIV5"><span style="font-size:small;font-family:verdana;"><strong>Mongols</strong></span></a><br />
Unique Unit: Horse Archer<br />
<strong>Pluses</strong></p>
<p style="margin-top:0;margin-bottom:0;">Fort: -3 land used, +3 more army<br />
Weaponsmith: +1 sword and bow produced for the same cost in iron and wood<br />
Tool Maker: +1 tool produced for the same cost in iron and wood<br />
Tool Maker: +2 more builders<br />
Hunters: +1 food prodcution<br />
20% faster population increase<br />
<strong>Minuses</strong><br />
Town Center: -1 explorer<br />
Mage Tower: +150 gold to produce 1 research point<br />
Farms: -2 food production<br />
5% more food used for exploring<br />
Thiefs: -5 defense points<br />
Cannot use maceman<br />
Horseman, Swordsman and Archers have -1 attack point<br />
Great wall: need 50 more builders.</p>
<p><a name="CIV6"><span style="font-size:small;font-family:verdana;"><strong>Incas</strong></span></a><br />
Unique Unit: Shaman<br />
<strong>Pluses</strong><br />
Mage Tower: 90% less gold used for research<br />
Town Center: stores 4000 more goods, 900 extra people<br />
Market: +50 more goods traded each month<br />
Thieves: +25 defense points<br />
Swordsman: +1 attack point<br />
Maceman: +2 attack points<br />
Weaponsmith: +1 mace produced for the same cost in wood and iron</p>
<p style="margin-top:0;margin-bottom:0;">Land Lost: 15% less land lost in battles</p>
<p style="margin-top:0;margin-bottom:0;">Each army unit only uses 1 gold per turn (shaman, archer, swordsman, maceman and thief)<br />
<strong>Minuses</strong><br />
Town Center: +5 more land used<br />
Iron Mine: +1 more land used<br />
Catapults: -9 attack points and -5 defense points<br />
Cannot use horseman</p>
<p><a name="CIV7"><span style="font-size:small;font-family:verdana;"><strong>Chinese</strong></span></a><br />
Unique Unit: Kung Fu Warrior<br />
<strong>Pluses</strong><br />
Great Wall: cost reduced by 150 gold, 2 iron, 15 wood and 4 wine. Need 50% less workers to construct wall.<br />
Thief: +10 attack points<br />
Trained Peasant: +2 attack and +1 defense points. +2 points to land taken.<br />
100% faster population increase<br />
Gold Mine: -2 land used</p>
<p style="margin-top:0;margin-bottom:0;">Iron Mine: 100% more iron produced</p>
<p style="margin-top:0;margin-bottom:0;">3 unique units per town center (usually 1)</p>
<p style="margin-top:0;margin-bottom:0;">15 army units per town center (usually 10)<br />
<strong>Minuses</strong><br />
Winery: +2 land used<br />
House: +2 land used<br />
Trained Peasants: +1 extra training month, Double score count.</p>
<p><a name="CIV8"><span style="font-size:small;font-family:verdana;"><strong>Barbarians</strong></span></a><br />
Unique Unit: Giant Warrior<br />
<strong>Pluses</strong><br />
Maceman: +2 attack and +2 defense points, +3 points to land taken<br />
Winery: +1 wine produced<br />
Weaponsmith: +1 mace produced for the same cost in iron and wood</p>
<p style="margin-top:0;margin-bottom:0;">50% less food eaten by population.<br />
<strong>Minuses</strong><br />
None</p>
<p><a name="CIV9"><span style="font-size:small;font-family:verdana;"><strong>Turks</strong></span></a><br />
Unique Unit: Camel Cavalry<br />
<strong>Pluses</strong><br />
Horseman: +1 attack and +1 defense points, -1 gold per turn, -2 turns to train<br />
Markets: +75 trades a turn<br />
Mage Tower: +0.5 research produced<br />
Stable: +1 horse produced for same cost<br />
Weaponsmith: +1 crossbow produced for the same cost in iron and wood</p>
<p style="margin-top:0;margin-bottom:0;">Iron Mine: +1 iron produced</p>
<p style="margin-top:0;margin-bottom:0;">Hunters: +2 food produced</p>
<p>+1 defense and attack for crossbowman</p>
<p style="margin-top:0;margin-bottom:0;"><strong>Minuses</strong><br />
5% more food for exploring<br />
10% slower population increase<br />
Farms: -1 food produced</p>
<p><a name="CIV10"><span style="font-size:small;font-family:verdana;"><strong>Zulu</strong></span></a><br />
Unique Unit: Zulu Warrior<br />
<strong>Pluses</strong><br />
Hunters: double production<br />
Farms produce food all months in a year<br />
Weaponsmith: +1 pike produced for the same cost in iron and wood</p>
<p style="margin-top:0;margin-bottom:0;">Land Conversion: 1:1 on all land conversion after leaving protection</p>
<p style="margin-top:0;margin-bottom:0;">Town Center: 100% extra units, 5 unique units per town center</p>
<p>+1 defense and attack for pikeman and -1 turns to train and -1 on gold upkeep<br />
<strong>Minuses</strong><br />
No Swordsman<br />
Farms: -2 production<br />
Winery: needs double land and 4 extra workers<br />
Town Center: +5 Land<br />
Maceman: +1 month to train</p>
<p>© AderSoftware 2000-2005</p>
<p>ok now Vikings are usually this biggest ones. For two reasons, one everyones heard of vikings and  knows their legacy, and two, they are the first one on the list. Chinese and Japanse are also semi-popular. If you intend to be a person who does a lot of mage,  then Turks are pretty good because for every point you have of mage you get an extra 0.5 another good civilization would be Chinese since Iron always seems to be short and gold mines normally use a lot of land. Incas are good to becasue it bareley cost any gold. I suggest that for the first time you play though it does not reallly matter, you have to learn YOUR playing style so then you can pick the race that&#8217;s good for you!</p>
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		<title>Mage Towers</title>
		<link>http://1000adgame.wordpress.com/2009/09/23/mage-towers/</link>
		<comments>http://1000adgame.wordpress.com/2009/09/23/mage-towers/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 23:07:12 +0000</pubDate>
		<dc:creator>1000adgame</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://1000adgame.wordpress.com/?p=11</guid>
		<description><![CDATA[Are they really as important as we all think? What a lot of people think is if you are doing bad work on your mage. Mage can be good, but in my opinion, if you do nothing but mage which is what some people suggest,  then you won&#8217;t do well. Balance people! Balance! ~Natalie<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1000adgame.wordpress.com&amp;blog=9609381&amp;post=11&amp;subd=1000adgame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Are they really as important as we all think? What a lot of people think is if you are doing bad work on your mage. Mage can be good, but in my opinion, if you do nothing but mage which is what some people suggest,  then you won&#8217;t do well. Balance people! Balance!</p>
<p>~Natalie</p>
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		<title>Sorry!</title>
		<link>http://1000adgame.wordpress.com/2009/09/23/sorry/</link>
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		<pubDate>Wed, 23 Sep 2009 22:44:37 +0000</pubDate>
		<dc:creator>1000adgame</dc:creator>
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		<description><![CDATA[Hey, to all the people that are visiting, sorry about how it&#8217;s kinda empty at the moment,  this is currently under construction, but please try the game, or simply just look at it. Again sorry about how it a little empty. ~Natalie<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1000adgame.wordpress.com&amp;blog=9609381&amp;post=9&amp;subd=1000adgame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hey, to all the people that are visiting, sorry about how it&#8217;s kinda empty at the moment,  this is currently under construction, but please try the game, or simply just look at it. Again sorry about how it a little empty.</p>
<p>~Natalie</p>
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		<title>Hello world!</title>
		<link>http://1000adgame.wordpress.com/2009/09/22/hello-world/</link>
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		<pubDate>Tue, 22 Sep 2009 23:56:17 +0000</pubDate>
		<dc:creator>1000adgame</dc:creator>
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		<description><![CDATA[Hi this is going to be a blog about the game 1000 A.D. you can  find it at http://game.1000ad.net/   There are 4 servers Standard Game Turns every 10 minutes. Max turns stored: 300 Tournament Game Turns every 5 minutes. Max turns stored: 500 Blitz Game Turns every 4 minutes. Max stored: 600 Fast paced [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=1000adgame.wordpress.com&amp;blog=9609381&amp;post=1&amp;subd=1000adgame&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hi this is going to be a blog about the game 1000 A.D. you can  find it at <a href="http://game.1000ad.net/">http://game.1000ad.net/</a></p>
<p> </p>
<p>There are 4 servers</p>
<p><strong><a href="http://standard.1000ad.net/"><span style="font-size:medium;">Standard Game</span></a><br />
<span style="font-size:x-small;color:#ffe4c4;"><span style="color:#3366ff;">Turns every 10 minutes.<br />
Max turns stored: 300</span><br />
</span><br />
<strong><a href="http://tour.1000ad.net/"><span style="font-size:medium;">Tournament Game</span></a><br />
<span style="font-size:x-small;"><span style="color:#3366ff;">Turns every 5 minutes.<br />
Max turns stored: 500<br />
</span></span><br />
<strong><a href="http://blitz.1000ad.net/"><span style="font-size:medium;">Blitz Game</span></a><br />
<span style="color:#ffe4c4;"><span style="color:#3366ff;">Turns every 4 minutes.<br />
Max stored: 600 </span><span style="font-size:xx-small;font-family:verdana;"><br />
<span style="color:#3366ff;">Fast paced game</span></span></span></strong></strong><br />
</strong></p>
<p><strong><a href="http://test.1000ad.net/"><span style="font-size:medium;">Test Game</span></a><br />
<span style="color:#ffe4c4;"><span style="color:#3366ff;">Turns every 10 minutes.<br />
Max stored: 800 </span><span style="font-size:xx-small;font-family:verdana;"><br />
<span style="color:#3366ff;">Used only for beta testing the upcoming release</span>.</span> </span></strong></p>
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